Stowy Physics Engine 0.1.0
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 12]
 Nstw
 NalgoNamespace containing all the methods to get manifolds from collisions. This is here to separate the logic from the Collider class. Avoids the problem where we don't know if the circle-box collision resolution should be in the CircleCollider class or the box ColliderClass
 CAabbColliderAn Axis Aligned Bounding Box collider
 CBoxColliderA rotatable box collider
 CBroadPhaseGridA grid in which the physical object are placed in. This is used to optimize performance by only checking collision with colliders that are in the same cell
 CCircleColliderA circle collider
 CColliderA pure virtual struct that represents colliders
 CCollisionStruct representing a collision
 CCollisionBodyA body that can receive collisions
 CCollisionWorldRepresents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld
 CDynamicsWorldA world with dynamics in it
 CEdge
 CImpulseSolverSolver with impulse and friction
 CManifold
 CProjection
 CRigidbodyA Rigidbody that has dynamics
 CSimplexStruct representing the simplest form that can "select" an area in any dimension
 CSmoothPositionSolverA solver to smooth out collision with collider that are in a tower placement
 CSolverGeneric class for all solvers
 CTransformA transform of an object. Contains position, scale and rotation
 CVector2A struct representing a 2D Vector