Represents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld.
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#include <CollisionWorld.hpp>
Represents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld.
- See also
- DynamicsWorld
◆ CollisionWorld() [1/2]
| stw::CollisionWorld::CollisionWorld |
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| ) |
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◆ CollisionWorld() [2/2]
| stw::CollisionWorld::CollisionWorld |
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std::unordered_map< std::uint64_t, CollisionBody * > | bodies, |
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std::vector< Solver * > | solvers ) |
◆ AddCollisionBody()
| void stw::CollisionWorld::AddCollisionBody |
( |
CollisionBody * | body | ) |
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Adds a collision body to the world.
- Parameters
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◆ AddSolver()
| void stw::CollisionWorld::AddSolver |
( |
Solver * | solver | ) |
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Adds a solver to the world.
- Parameters
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◆ FindCollisions()
| void stw::CollisionWorld::FindCollisions |
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std::uint64_t | firstId, |
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std::uint64_t | secondId, |
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std::vector< Collision > & | collisions, |
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std::vector< Collision > & | triggers ) |
◆ RemoveCollisionBody()
| void stw::CollisionWorld::RemoveCollisionBody |
( |
const CollisionBody * | body | ) |
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Removes a collision body to the world.
- Parameters
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◆ RemoveSolver()
| void stw::CollisionWorld::RemoveSolver |
( |
Solver * | solver | ) |
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Removes the solver from the world.
- Parameters
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◆ ResolveCollisions()
| void stw::CollisionWorld::ResolveCollisions |
( |
float | deltaTime | ) |
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Resolves all the collisions that happened in this world.
- Parameters
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| deltaTime | Time elapsed since the last frame. |
◆ SendCollisionCallbacks()
| void stw::CollisionWorld::SendCollisionCallbacks |
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std::vector< Collision > & | collisions, |
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float | deltaTime ) const |
Calls the callbacks of all the bodies in each collisions.
- Parameters
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| collisions | Collisions to send callback from. |
| deltaTime | Time elapsed since the last frame. |
◆ SetCollisionCallback()
| void stw::CollisionWorld::SetCollisionCallback |
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const std::function< void(Collision &, float)> & | callback | ) |
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Sets the collision callback of this world.
- Parameters
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◆ SolveCollisions()
| void stw::CollisionWorld::SolveCollisions |
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const std::vector< Collision > & | collisions, |
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float | deltaTime ) const |
Solves the collisions with the provided solvers.
- Parameters
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| collisions | Collisions to solve. |
| deltaTime | Time elapsed since the last frame. |
◆ _bodies
| std::unordered_map<std::uint64_t, CollisionBody*> stw::CollisionWorld::_bodies |
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protected |
◆ _grid
◆ _onCollision
| std::function<void(Collision&, float) stw::CollisionWorld::_onCollision) |
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protected |
◆ _solvers
| std::vector<Solver*> stw::CollisionWorld::_solvers |
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protected |
◆ useSpacePartitioning
| bool stw::CollisionWorld::useSpacePartitioning = true |
The documentation for this class was generated from the following files: