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Stowy Physics Engine 0.1.0
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| ▼Nstw | |
| CAabbCollider | An Axis Aligned Bounding Box collider |
| CBoxCollider | A rotatable box collider |
| CBroadPhaseGrid | A grid in which the physical object are placed in. This is used to optimize performance by only checking collision with colliders that are in the same cell |
| CCircleCollider | A circle collider |
| CCollider | A pure virtual struct that represents colliders |
| CCollision | Struct representing a collision |
| CCollisionBody | A body that can receive collisions |
| CCollisionWorld | Represents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld |
| CDynamicsWorld | A world with dynamics in it |
| CEdge | |
| CImpulseSolver | Solver with impulse and friction |
| CManifold | |
| CProjection | |
| CRigidbody | A Rigidbody that has dynamics |
| CSimplex | Struct representing the simplest form that can "select" an area in any dimension |
| CSmoothPositionSolver | A solver to smooth out collision with collider that are in a tower placement |
| CSolver | Generic class for all solvers |
| CTransform | A transform of an object. Contains position, scale and rotation |
| CVector2 | A struct representing a 2D Vector |