Stowy Physics Engine 0.1.0
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CAabbCollider | An Axis Aligned Bounding Box collider |
CBoxCollider | A rotatable box collider |
CBroadPhaseGrid | A grid in which the physical object are placed in. This is used to optimize performance by only checking collision with colliders that are in the same cell |
CCircleCollider | A circle collider |
CCollider | A pure virtual struct that represents colliders |
CCollision | Struct representing a collision |
CCollisionBody | A body that can receive collisions |
CCollisionWorld | Represents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld |
CDynamicsWorld | A world with dynamics in it |
CEdge | |
CImpulseSolver | Solver with impulse and friction |
CManifold | |
CProjection | |
CRigidbody | A Rigidbody that has dynamics |
CSimplex | Struct representing the simplest form that can "select" an area in any dimension |
CSmoothPositionSolver | A solver to smooth out collision with collider that are in a tower placement |
CSolver | Generic class for all solvers |
CTransform | A transform of an object. Contains position, scale and rotation |
CVector2 | A struct representing a 2D Vector |