Stowy Physics Engine 0.1.0
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cstw::BroadPhaseGridA grid in which the physical object are placed in. This is used to optimize performance by only checking collision with colliders that are in the same cell
 Cstw::ColliderA pure virtual struct that represents colliders
 Cstw::AabbColliderAn Axis Aligned Bounding Box collider
 Cstw::BoxColliderA rotatable box collider
 Cstw::CircleColliderA circle collider
 Cstw::CollisionStruct representing a collision
 Cstw::CollisionBodyA body that can receive collisions
 Cstw::RigidbodyA Rigidbody that has dynamics
 Cstw::CollisionWorldRepresents a world where collisions can happen. It does not have dynamics, for this you will need the DynamicsWorld
 Cstw::DynamicsWorldA world with dynamics in it
 Cstw::Edge
 Cstw::Manifold
 Cstw::Projection
 Cstw::SimplexStruct representing the simplest form that can "select" an area in any dimension
 Cstw::SolverGeneric class for all solvers
 Cstw::ImpulseSolverSolver with impulse and friction
 Cstw::SmoothPositionSolverA solver to smooth out collision with collider that are in a tower placement
 Cstw::TransformA transform of an object. Contains position, scale and rotation
 Cstw::Vector2A struct representing a 2D Vector